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	<title>Comments on: Q&amp;A with BioWare founders on &#8220;Mass Effect&#8221; and life at EA</title>
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	<link>http://digital.venturebeat.com/2008/03/29/qa-with-bioware-founders-on-mass-effect-and-life-at-ea/</link>
	<description>News About Tech, Money and Innovation</description>
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		<title>By: An interview with energy expert Chris Nelder on peak oil and cleantech opportunities &#187; VentureBeat</title>
		<link>http://digital.venturebeat.com/2008/03/29/qa-with-bioware-founders-on-mass-effect-and-life-at-ea/comment-page-1/#comment-826616</link>
		<dc:creator>An interview with energy expert Chris Nelder on peak oil and cleantech opportunities &#187; VentureBeat</dc:creator>
		<pubDate>Fri, 22 Aug 2008 17:30:37 +0000</pubDate>
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		<description>[...] Ray Muzyka and Greg Zeschuk, co-founders of BioWare, on making great games [...]</description>
		<content:encoded><![CDATA[<p>[...] Ray Muzyka and Greg Zeschuk, co-founders of BioWare, on making great games [...]</p>
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		<title>By: Q&#38;A: an interview with Sega&#8217;s Simon Jeffery on monkeying around with iPhone games and the Wii &#187; VentureBeat</title>
		<link>http://digital.venturebeat.com/2008/03/29/qa-with-bioware-founders-on-mass-effect-and-life-at-ea/comment-page-1/#comment-825582</link>
		<dc:creator>Q&#38;A: an interview with Sega&#8217;s Simon Jeffery on monkeying around with iPhone games and the Wii &#187; VentureBeat</dc:creator>
		<pubDate>Thu, 14 Aug 2008 12:01:16 +0000</pubDate>
		<guid isPermaLink="false">http://venturebeat.com/2008/03/29/qa-with-bioware-founders-on-mass-effect-and-life-at-ea/#comment-825582</guid>
		<description>[...] Ray Muzyka and Greg Zeschuk, co-founders of BioWare, on making great games [...]</description>
		<content:encoded><![CDATA[<p>[...] Ray Muzyka and Greg Zeschuk, co-founders of BioWare, on making great games [...]</p>
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		<title>By: SEO Staff</title>
		<link>http://digital.venturebeat.com/2008/03/29/qa-with-bioware-founders-on-mass-effect-and-life-at-ea/comment-page-1/#comment-824375</link>
		<dc:creator>SEO Staff</dc:creator>
		<pubDate>Thu, 07 Aug 2008 03:06:25 +0000</pubDate>
		<guid isPermaLink="false">http://venturebeat.com/2008/03/29/qa-with-bioware-founders-on-mass-effect-and-life-at-ea/#comment-824375</guid>
		<description>I’ll try the game first. Before I try to comment about the “Mass Effect” issue that seems to be controversial, but anyway the game is cool and it has cool graphics though.</description>
		<content:encoded><![CDATA[<p>I’ll try the game first. Before I try to comment about the “Mass Effect” issue that seems to be controversial, but anyway the game is cool and it has cool graphics though.</p>
]]></content:encoded>
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	<item>
		<title>By: alex</title>
		<link>http://digital.venturebeat.com/2008/03/29/qa-with-bioware-founders-on-mass-effect-and-life-at-ea/comment-page-1/#comment-822170</link>
		<dc:creator>alex</dc:creator>
		<pubDate>Thu, 24 Jul 2008 00:26:27 +0000</pubDate>
		<guid isPermaLink="false">http://venturebeat.com/2008/03/29/qa-with-bioware-founders-on-mass-effect-and-life-at-ea/#comment-822170</guid>
		<description>how do you complete the magority of mass effect?</description>
		<content:encoded><![CDATA[<p>how do you complete the magority of mass effect?</p>
]]></content:encoded>
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	<item>
		<title>By: E3 preview: A Q&#38;A with Mike Gallagher, head of the Entertainment Software Association &#187; VentureBeat</title>
		<link>http://digital.venturebeat.com/2008/03/29/qa-with-bioware-founders-on-mass-effect-and-life-at-ea/comment-page-1/#comment-820881</link>
		<dc:creator>E3 preview: A Q&#38;A with Mike Gallagher, head of the Entertainment Software Association &#187; VentureBeat</dc:creator>
		<pubDate>Sat, 12 Jul 2008 15:31:04 +0000</pubDate>
		<guid isPermaLink="false">http://venturebeat.com/2008/03/29/qa-with-bioware-founders-on-mass-effect-and-life-at-ea/#comment-820881</guid>
		<description>[...] Ray Muzyka and Greg Zeschuk, co-founders of BioWare, on making great games [...]</description>
		<content:encoded><![CDATA[<p>[...] Ray Muzyka and Greg Zeschuk, co-founders of BioWare, on making great games [...]</p>
]]></content:encoded>
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		<title>By: Interview: Gameloft gung ho about iPhone gaming &#187; VentureBeat</title>
		<link>http://digital.venturebeat.com/2008/03/29/qa-with-bioware-founders-on-mass-effect-and-life-at-ea/comment-page-1/#comment-820445</link>
		<dc:creator>Interview: Gameloft gung ho about iPhone gaming &#187; VentureBeat</dc:creator>
		<pubDate>Thu, 10 Jul 2008 16:24:47 +0000</pubDate>
		<guid isPermaLink="false">http://venturebeat.com/2008/03/29/qa-with-bioware-founders-on-mass-effect-and-life-at-ea/#comment-820445</guid>
		<description>[...] Ray Muzyka and Greg Zeschuk, co-founders of BioWare, on making great games [...]</description>
		<content:encoded><![CDATA[<p>[...] Ray Muzyka and Greg Zeschuk, co-founders of BioWare, on making great games [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Q&#38;A with Insomniac Games chief Ted Price on cloning the golden goose &#187; VentureBeat</title>
		<link>http://digital.venturebeat.com/2008/03/29/qa-with-bioware-founders-on-mass-effect-and-life-at-ea/comment-page-1/#comment-818435</link>
		<dc:creator>Q&#38;A with Insomniac Games chief Ted Price on cloning the golden goose &#187; VentureBeat</dc:creator>
		<pubDate>Fri, 27 Jun 2008 14:01:47 +0000</pubDate>
		<guid isPermaLink="false">http://venturebeat.com/2008/03/29/qa-with-bioware-founders-on-mass-effect-and-life-at-ea/#comment-818435</guid>
		<description>[...] Ray Muzyka and Greg Zeschuk, co-founders of BioWare, on making great games [...]</description>
		<content:encoded><![CDATA[<p>[...] Ray Muzyka and Greg Zeschuk, co-founders of BioWare, on making great games [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Interview with Robbie Bach, part 3, on Windows Mobile &#187; VentureBeat</title>
		<link>http://digital.venturebeat.com/2008/03/29/qa-with-bioware-founders-on-mass-effect-and-life-at-ea/comment-page-1/#comment-816954</link>
		<dc:creator>Interview with Robbie Bach, part 3, on Windows Mobile &#187; VentureBeat</dc:creator>
		<pubDate>Sat, 14 Jun 2008 12:04:54 +0000</pubDate>
		<guid isPermaLink="false">http://venturebeat.com/2008/03/29/qa-with-bioware-founders-on-mass-effect-and-life-at-ea/#comment-816954</guid>
		<description>[...] Ray Muzyka and Greg Zeschuk, co-founders of BioWare, on making great games [...]</description>
		<content:encoded><![CDATA[<p>[...] Ray Muzyka and Greg Zeschuk, co-founders of BioWare, on making great games [...]</p>
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	<item>
		<title>By: An interview with EA Maxis&#8217; Lucy Bradshaw on the making of Spore &#187; VentureBeat</title>
		<link>http://digital.venturebeat.com/2008/03/29/qa-with-bioware-founders-on-mass-effect-and-life-at-ea/comment-page-1/#comment-816561</link>
		<dc:creator>An interview with EA Maxis&#8217; Lucy Bradshaw on the making of Spore &#187; VentureBeat</dc:creator>
		<pubDate>Wed, 11 Jun 2008 19:04:28 +0000</pubDate>
		<guid isPermaLink="false">http://venturebeat.com/2008/03/29/qa-with-bioware-founders-on-mass-effect-and-life-at-ea/#comment-816561</guid>
		<description>[...] Ray Muzyka and Greg Zeschuk, co-founders of BioWare, on making great games [...]</description>
		<content:encoded><![CDATA[<p>[...] Ray Muzyka and Greg Zeschuk, co-founders of BioWare, on making great games [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Q&#38;A with Isaac Mao on tech blogging in China: Censorship, and opportunity &#187; VentureBeat</title>
		<link>http://digital.venturebeat.com/2008/03/29/qa-with-bioware-founders-on-mass-effect-and-life-at-ea/comment-page-1/#comment-814812</link>
		<dc:creator>Q&#38;A with Isaac Mao on tech blogging in China: Censorship, and opportunity &#187; VentureBeat</dc:creator>
		<pubDate>Tue, 27 May 2008 05:14:45 +0000</pubDate>
		<guid isPermaLink="false">http://venturebeat.com/2008/03/29/qa-with-bioware-founders-on-mass-effect-and-life-at-ea/#comment-814812</guid>
		<description>[...] Ray Muzyka and Greg Zeschuk, co-founders of BioWare, on making great games [...]</description>
		<content:encoded><![CDATA[<p>[...] Ray Muzyka and Greg Zeschuk, co-founders of BioWare, on making great games [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Q&#38;A: Hard-driving Seagate CEO talks about making money in storage &#187; VentureBeat</title>
		<link>http://digital.venturebeat.com/2008/03/29/qa-with-bioware-founders-on-mass-effect-and-life-at-ea/comment-page-1/#comment-814271</link>
		<dc:creator>Q&#38;A: Hard-driving Seagate CEO talks about making money in storage &#187; VentureBeat</dc:creator>
		<pubDate>Thu, 22 May 2008 05:48:30 +0000</pubDate>
		<guid isPermaLink="false">http://venturebeat.com/2008/03/29/qa-with-bioware-founders-on-mass-effect-and-life-at-ea/#comment-814271</guid>
		<description>[...] Ray Muzyka and Greg Zeschuk, co-founders of BioWare, on making great games [...]</description>
		<content:encoded><![CDATA[<p>[...] Ray Muzyka and Greg Zeschuk, co-founders of BioWare, on making great games [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Telimaktar</title>
		<link>http://digital.venturebeat.com/2008/03/29/qa-with-bioware-founders-on-mass-effect-and-life-at-ea/comment-page-1/#comment-804204</link>
		<dc:creator>Telimaktar</dc:creator>
		<pubDate>Thu, 17 Apr 2008 11:43:34 +0000</pubDate>
		<guid isPermaLink="false">http://venturebeat.com/2008/03/29/qa-with-bioware-founders-on-mass-effect-and-life-at-ea/#comment-804204</guid>
		<description>I started playing Mass Effect again, this is the third time and I&#039;m actually enjoying it even more than before. I very seldom skip conversation.

I personally enjoyed the combat so no complaints there and also was fine with no tutorial but then again I&#039;ve been playing games for 20 years so it easy to pick up new games.

Great article and thanks Bioware for another great games I can add to all your others I own. Looking forward to whats next.</description>
		<content:encoded><![CDATA[<p>I started playing Mass Effect again, this is the third time and I&#8217;m actually enjoying it even more than before. I very seldom skip conversation.</p>
<p>I personally enjoyed the combat so no complaints there and also was fine with no tutorial but then again I&#8217;ve been playing games for 20 years so it easy to pick up new games.</p>
<p>Great article and thanks Bioware for another great games I can add to all your others I own. Looking forward to whats next.</p>
]]></content:encoded>
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	<item>
		<title>By: Geomancy</title>
		<link>http://digital.venturebeat.com/2008/03/29/qa-with-bioware-founders-on-mass-effect-and-life-at-ea/comment-page-1/#comment-803607</link>
		<dc:creator>Geomancy</dc:creator>
		<pubDate>Tue, 15 Apr 2008 12:21:54 +0000</pubDate>
		<guid isPermaLink="false">http://venturebeat.com/2008/03/29/qa-with-bioware-founders-on-mass-effect-and-life-at-ea/#comment-803607</guid>
		<description>I play shooters exclusively, but I like good sci-fi, so I decided to give Mass Effect a try.  Four months later I&#039;m on the verge of completing 1050/1050 achievement points.  I&#039;ve enjoyed Mass Effect so much that I&#039;m now thinking I may actually be an RPG fan.  Waiting patiently on my shelf is Oblivion: The Elder Scrolls, a recent purchase I never would have made had it not been for Mass Effect.

Mass Effect isn&#039;t a perfect game.  The learning curve can be steep, the textures routinely pop-up, the side-quests are redundant, and the emotional content, for me, still doesn&#039;t quite match the best moments of the Half-Life 2 series.  But it gets so much right.  The depth and replay value of the writing is astonishing.  Even now, on my sixth playthrough, I&#039;m still coming across new, memorable dialogue, some of it quite hilarious.  The facial animations are so good that often a character&#039;s emotions are discernible just by sight.  The combat varies enough with each skill-permutation that I still find the gameplay very enjoyable.  In the last few days, for instance, I&#039;ve discovered the joys of hacking AI opponents and watching them turn their guns on each other.  I&#039;ve also been stunned to discover how violently a maxed-out biotic can throw opponents across a room.  And despite the pop-up problem, I find much of the game simply beautiful, particularly the lighting and the alternately blurred/focused perspective vision.

So kudos to Bioware.  They&#039;ve made a prospective RPG fan out of this shooter fan.  I can&#039;t wait for the second part of the trilogy!</description>
		<content:encoded><![CDATA[<p>I play shooters exclusively, but I like good sci-fi, so I decided to give Mass Effect a try.  Four months later I&#8217;m on the verge of completing 1050/1050 achievement points.  I&#8217;ve enjoyed Mass Effect so much that I&#8217;m now thinking I may actually be an RPG fan.  Waiting patiently on my shelf is Oblivion: The Elder Scrolls, a recent purchase I never would have made had it not been for Mass Effect.</p>
<p>Mass Effect isn&#8217;t a perfect game.  The learning curve can be steep, the textures routinely pop-up, the side-quests are redundant, and the emotional content, for me, still doesn&#8217;t quite match the best moments of the Half-Life 2 series.  But it gets so much right.  The depth and replay value of the writing is astonishing.  Even now, on my sixth playthrough, I&#8217;m still coming across new, memorable dialogue, some of it quite hilarious.  The facial animations are so good that often a character&#8217;s emotions are discernible just by sight.  The combat varies enough with each skill-permutation that I still find the gameplay very enjoyable.  In the last few days, for instance, I&#8217;ve discovered the joys of hacking AI opponents and watching them turn their guns on each other.  I&#8217;ve also been stunned to discover how violently a maxed-out biotic can throw opponents across a room.  And despite the pop-up problem, I find much of the game simply beautiful, particularly the lighting and the alternately blurred/focused perspective vision.</p>
<p>So kudos to Bioware.  They&#8217;ve made a prospective RPG fan out of this shooter fan.  I can&#8217;t wait for the second part of the trilogy!</p>
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		<title>By: Weekly News &#38; Link Roundup: March 30, 2008 - April 5, 2008 at BandwidthCamp</title>
		<link>http://digital.venturebeat.com/2008/03/29/qa-with-bioware-founders-on-mass-effect-and-life-at-ea/comment-page-1/#comment-801830</link>
		<dc:creator>Weekly News &#38; Link Roundup: March 30, 2008 - April 5, 2008 at BandwidthCamp</dc:creator>
		<pubDate>Sat, 05 Apr 2008 18:08:48 +0000</pubDate>
		<guid isPermaLink="false">http://venturebeat.com/2008/03/29/qa-with-bioware-founders-on-mass-effect-and-life-at-ea/#comment-801830</guid>
		<description>[...] Q&amp;A with BioWare founders on “Mass Effect” and life at EA  [...]</description>
		<content:encoded><![CDATA[<p>[...] Q&amp;A with BioWare founders on “Mass Effect” and life at EA  [...]</p>
]]></content:encoded>
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	<item>
		<title>By: mass effect video</title>
		<link>http://digital.venturebeat.com/2008/03/29/qa-with-bioware-founders-on-mass-effect-and-life-at-ea/comment-page-1/#comment-801737</link>
		<dc:creator>mass effect video</dc:creator>
		<pubDate>Sat, 05 Apr 2008 08:17:30 +0000</pubDate>
		<guid isPermaLink="false">http://venturebeat.com/2008/03/29/qa-with-bioware-founders-on-mass-effect-and-life-at-ea/#comment-801737</guid>
		<description>[...]  [...]</description>
		<content:encoded><![CDATA[<p>[...]  [...]</p>
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